


A giant spider cleverly required both combat and platforming to defeat. I was actually surprised to find that, after exploring the temple in full, I encountered a boss fight. Combat is secondary to platforming, no doubt, but enemies like crawling spiders and bats in the temple added an element of danger. There's light combat elements in Lunark, and from what I can tell, this mostly comprises shooting your sidearm at enemies. Mostly, I had to find crystals strewn about the ruins and putting them in the correct slots, thus opening a new way forward. The ruins I explored were full of simple environmental puzzles. Putting all of Leo's special moves into practice is a fun time. Armed with a gun as well, he can take out any foe that stands in his way, provided you don't get hit first. Leo's able to traverse environments by leaping across ledges, jumping up high, and rolling under gaps. It's best to use a D-pad on controller while moving Leo around, as it felt much more precise than the joystick. Once you get the hang of things, it's actually pretty simple. Without any sort of failure state, this allowed for me to understand the movement system at my own pace, frustration-free. A low-stakes tutorial had me take control of a robot that mimics the same movements Leo is able to perform. I had just a bit of trouble grasping the controls for Lunark, but I think the developer knows others will run into this problem as well. Prince of Persia did this in the 1990s, but seeing this done in such a way in 2022 is no less impressive. The result of which can produce a striking resemblance to real world movement while still retaining a game's graphical look. The gist of it is, a real person acts out scenes on video, and graphics are essentially superimposed over the video of that person. This is an art technique not just exclusive to a single medium, after all. If you haven't heard of rotoscoping, you've definitely at least seen it somewhere. Rotoscoping is nothing new in video games. If you jump into a wall, he's knocked over and it's as if every complex muscle movement is conveyed through animation as Leo gets back up. This is done through the use of rotoscoping. Lunark is all about movement, so as you might imagine, the developer placed a lot of emphasis on making it look fluid and realistic.

My demo on the show floor of PAX 2022 gave me a brief tutorial on Lunark's movement system, and then I was brought to an ancient, overgrown ruin to explore.

In this platforming adventure paying homage to classic games such as the original Prince of Persia, you'll play as a man named Leo.
